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Crusader kings 2 plus one county start
Crusader kings 2 plus one county start






crusader kings 2 plus one county start

Note: Try to change to the terrain map mode to see the relevant terrain types in Crusader Kings III. You’ll get a mish-mash of different building types to choose from. For instance, it’s possible for a county to have four baronies - two are farmlands, one is a forest, and the other is on hills. Again, this is based on the actual barony’s/settlement’s specific terrain. However, many other buildings in Crusader Kings III tend to be affected by terrain. For instance, baronies in drylands might use Watchtowers/Mudbrick Houses: +100 levies +2 archer damage +1 skirmisher damage +1 skirmisher pursuitįor walls and towers, there are a few key differences depending on the terrain. +125 levies +2 damage for heavy infantry and spearmen +0.2 tax/month +0.1 control/month +0.1 piety/month +0.3 tax/month +5% development growth/month +0.2 tax/month +1 fort level +150 garrison These are the general ones that aren’t affected by terrain (don’t forget that they can still be upgraded): Additional Buildings The slots seen below the main settlement’s box are for additional structures in that holding. Lastly, the “Burhs” tech and its equivalents are for military buildings in the construction slots.Īdditional construction slots and terrain-dependent buildings Reaching the max tier is going to take you a while since successive upgrades to castles require the “Battlements” tech and its equivalents in other eras - i.e., “Hoardings” and “Machicolations.”įor cities and temples, meanwhile, you’ll need the “Manorialism” tech and its equivalents (these deal with upgrades for economic buildings including those in the construction slots). +0.4 tax/month +1 fort level +175 levies +250 garrison See how the increased effects can be quite massive? Here’s what you can expect when you’re just starting out: Main Building/Holding Below, you’ll see the effects with the Paris holding at level 1:Īnd, finally, check out the effects once you’ve upgraded Paris to a level 4 settlement:

crusader kings 2 plus one county start

Main buildings are quite costly to upgrade, but they tend to yield the biggest benefits (higher-tier holdings are even required for the regular building slots). Others such as cities and temples are controlled by mayors or priests respectively. The main building, however, is the castle (since Paris is a barony-type holding controlled by nobles). You’ll notice several building slots that are available for construction. Let’s take a look at Paris in the county of Ile de France. Main settlement buildings for your domain Many of these have tech requirements which I’ll discuss in a while. It has its corresponding equivalents that can be researched in later eras - i.e., “Bailiffs,” “Guilds,” and “Court Officials” - each adding one more holding to your domain limit.Ĭulture/tech will also be a major fixture when you’re constructing buildings in your holdings. Anyway, the aforementioned “Ledger” tech has already been unlocked.

crusader kings 2 plus one county start

It’s actually funny because Philippe should be the culture head for the French, but Crusader Kings III can be iffy at times. It can take many years, and only the culture head (the ruler with the most number of counties of a certain culture in their realm) can do this. This is where you unlock new tech by being “fascinated” with developments. If you take a look at the culture panel at the bottom-left of Crusader Kings III‘s HUD, you’ll realize that it also doubles as the technology panel. The maximum number of holdings is affected by the King rank (+3), the “Ledger” technology (+1), and his mediocre stewardship stat (+1). If you click on King Philippe’s portrait, you’ll see that he currently has 4/5 holdings. I feel that his realm allows you to check out various buildings - some of which are dependent on terrain - that can turn France into the big blue blob (BBB) that we’ll eventually come to fear. In this Crusader Kings III guide, I’ve decided to take a tour of France by using King Philippe as an example. Note: For more information, check out our Crusader Kings III guides and features hub as well as our beginner’s guide (the things to do before you unpause).Ĭrusader Kings III guide: Realm holdings and special buildings Some are special buildings that provide powerful buffs because they’re also historical landmarks. These domains have various holdings with buildings that can be constructed.

crusader kings 2 plus one county start

Your realm in Crusader Kings III might be vast, but you need to continue to develop it as you progress.








Crusader kings 2 plus one county start